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Session debrief

Every demo parsed so far. What moved, what to fix, and who to look at.

13 matches282 rounds 2026-08-23 → 2026-09-10

What moved · mirithefish

Last 5 matches against the 8 before them. Each tile shows what it was computed from; a thin sample is marked rather than trusted to a decimal.

moving 1st shot%

Stop moving before the first shot

62.1%▲ 3.7

658 first shots

accuracy%

Hit what you shoot at

14.9%▼ 1.3

4059 shots

util before 1st kill%

Utility out before the fight starts

48.9%▲ 7.7

262 thrown

flash hit% (>=1 enemy)

Flashes that blind somebody

6.2%▼ 13.0

42 flashes thin

traded death% (of available)

Deaths the team punished when it could

28.6%▼ 7.1

129 chances

Fix this first

Trades taken as a share of the trades that were on, worst first. A chance means the other player died while this one was alive and within 19 m of the killer — standing near the body is not a chance.

The stack

Roles are measured from play, not declared. AWP if at least 20% of kills come with the AWP; else Entry for the highest T-side first-contact rate (and at least 0.15/round); else Support if both utility per round and smokes+flashes per round are at or above the team median; else CT anchor for taking first contact on CT at least as often as the median while dying alone more than the median; else Lurk/late for dying later than the median with below-median first contact; else Rifler. One role per player, so a player who anchors on CT and lurks on T gets whichever fires first.

Riflermirithefish68.7 ADR282 rounds · 13 matchesSupportPixellegend88.2 ADR282 rounds · 13 matchesLurk / lateheCTik90.0 ADR282 rounds · 13 matchesEntryLipT0N126.5 ADR264 rounds · 12 matchesAWPRezirax098.4 ADR261 rounds · 12 matches

Matches

DateMapResult ADRK/DMoving 1st% Acc%
2026-09-10inferno5–1345.70.386514
2026-09-10cache11–1385.40.856617
2026-09-10anubis13–940.10.315211
2026-09-10anubis16–14109.30.846518
2026-09-10anubis6–1351.40.385912
2026-09-10nuke13–630.50.33708
2026-08-27anubis7–1370.30.567116
2026-08-27nuke3–1363.50.475620
2026-08-25nuke13–350.40.336114
2026-08-25nuke13–875.00.475120
2026-08-24anubis19–1795.71.046518
2026-08-24nuke11–1359.80.385719
2026-08-23cache13–465.50.673510

What these numbers assume

Conventions, not truths, stated so they can be argued with: a trade is a kill on the killer within 5 s, by a teammate who was within 19 m of them. A flash counts as effective at 1.0 s of blindness, and a kill only counts as converted if it lands inside that window — a pop-flash that bought a free peek a second later scores zero. A first shot counts as moving above 100 u/s. A round is an eco below $5000 of team equipment and a full buy above $20000, read at freeze end.

Trade range is a distance check, not a line of sight check: we have player positions, not map geometry, so a teammate behind a wall counts as in range.

Generated 2026-11-11 12:45 UTC